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Poser 7 high stakes content pack
Poser 7 high stakes content pack






  1. #POSER 7 HIGH STAKES CONTENT PACK DRIVER#
  2. #POSER 7 HIGH STAKES CONTENT PACK SKIN#
  3. #POSER 7 HIGH STAKES CONTENT PACK SOFTWARE#
  4. #POSER 7 HIGH STAKES CONTENT PACK PC#

Plenty of superhero poses for Freak 4, too. So, that’s as good as it gets at present. The Thing basically has no neck to speak of. Freak does come with a Foot Width morph though (needs to be applied), which helps a bit. The toes are more difficult and the alien two-toes Creature Creator morph doesn’t do it. This does not give the three squarish fingers + thumb, but is better than a normal hand. He’s a generation 4, so the three finger M4 Creature Creator morph will work… Here’s a quick real-time Comic Book view in the viewport… ( Update: Will Shetterly kindly points out the arm fix required). There are also the ‘short shirtsleeves’ visible in Preview, but not in a render. A bodysuit with a geometry ‘crust’ might do it.

poser 7 high stakes content pack

#POSER 7 HIGH STAKES CONTENT PACK SKIN#

The skin is still far from ideal, and probably needs geometry made rather than a photoreal texture. Readers will recall I had tried to recreate the famous Fantastic Four comic-book character ‘The Thing’ in DAZ Studio, and had only got so far and it was not very satisfactory.īut in Poser and the Comic Book mode… it’s looking better. Still available, free as ‘ Rock Man for F4‘. Make the ancient default bucket-size bigger.ĭigging around in PZDB for aliens and monsters I stumbled on JoeQuick’s ‘The Thing’ morph and materials for Freak 4.

#POSER 7 HIGH STAKES CONTENT PACK SOFTWARE#

The probably applies to other software such as MojoWorld. Obviously if it’s a character with hair and complex bits and inefficient lighting, then it’s going to be a lot slower. “Fast” as in… two or three seconds at 1800 pixels. Obviously you’re going to choose CPU not GPU on your render settings panel, for these.Īmbient Occlusion (turn AO on for scene lights, first): Ah, but can SuperFly do the old-school Firefly lines, or the Firefly ambient occlusion? Here are two presets made very fast on a 12-core PC.

#POSER 7 HIGH STAKES CONTENT PACK DRIVER#

But beware of setting 512 for a graphics card, as it may well crash your driver on older cards. 256 also works well for a modern post-2010 graphics-card render.

#POSER 7 HIGH STAKES CONTENT PACK PC#

If your PC can’t handle a big fast Bucket size of 512, I’m guessing you could perhaps try 256 for a 6-core / 12-thread PC with enough RAM. Small processing power = small buckets each time. Think of it as the size of each bucket of paint that Poser ‘throws’ onto the render canvas, in order to render your picture. 32 was a good safe setting for the days when most people had only 1 or 2 threads available for rendering. Or you followed some advice that was that old. Most likely you have some old presets hanging around too and they are a decade or more old and are perhaps running at a Bucket Size of 32. To speed Firefly up enormously in such a case, I switch the Bucket Size on an old Firefly render preset up to 512. But they may not have kept up with what your PC can do.įor instance I have a 12-core PC, and so in Edit / Preferences I tell Poser 11 I have 24 threads available for its use (12 cores = 24 threads) when CPU rendering with Firefly. In Poser, you may have long relied on your trusty old CPU-rendering Firefly custom render-presets. “We’re going to need a bigger bucket, Doreen!” But it sounds to me like Cycles X will need a hefty and expensive GPU / graphics card. If you have enough CPU cores/threads for it. Contrary to all the NVIDIA marketing ra-raa, any recent version of iRay will run perfectly well on CPUs alone. Poser 11 and 12 use Cycles (branded as ‘SuperFly’), and thus Cycles X seems likely in Poser at some point in the years to come.īut I’m guessing Cycles X is probably not going to be CPU / GPU agnostic, like iRay is. * it overhauls the underlying render architecture, which should lead to further advances in the future. No more tiling squares running across the screen.

poser 7 high stakes content pack

* works like iRay, the speckled complete scene pops in and then the speckles are progressively refined. * apparently gets faster with the complexity of the scene It will also have many Freestyle and Grease Pencil improvements nailed down (as much as anything ever can be, in Blender), and the new Cycles X renderer.

poser 7 high stakes content pack

This will bring its asset browser, aka a Content Library. Blender 3.0 now has an official release-date, 1st December 2021.








Poser 7 high stakes content pack